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IJSTR >> Volume 2- Issue 9, September 2013 Edition

International Journal of Scientific & Technology Research  
International Journal of Scientific & Technology Research

Website: http://www.ijstr.org

ISSN 2277-8616

Game Development Of Ibong Adarna Visual Novel

[Full Text]



Celso T. Agos Jr., Mark Lester C. Bal-Ut, Lorraine G. Calam, Relly N. Cantuba, Marlon Heindric M. Vallo. Engr. Mary Regina Apsay



Index Terms: Branching Storyline, Game, Game Development, High School Students, Ren’Py Visual Novel Engine, Story-driven, Visual Novel



Abstract: Computer games are becoming a main entertainment. But this research tackles about Visual Novel a kind of game that has extremely minimal game-play, story-driven, usually have multiple or branching storyline and is commonly developed and released in Japan. The proponents made a game based on a story tackled in high school, after they developed it; the high school students compared it with a Visual Novel that is made and popular in Japan. The results are; the Ibong Adarna Visual Novel has the advantage with a difference of .08 in the over-all weighted mean but after the statistical treatment, this score is not significant with the score of .017.



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